Just Rewards
When we last left our trio, they were continuing their search for the missing Erik. So far the uncovered clues were revealing that Erik saw himself as a bit of a gambler and frequent various establishments for their private card games. Is Erik’s gambling habit to blame for his disappearance?
I would like to take a moment to apologize to all of our listeners, about a half dozen or so. Due to a technical error the first half of the show failed to record. Yes, the technical error was me not hitting the record button.
So let me summarize the events between episode 5 and 6 and simply claim episode 5.5 has been lost.
Here is a summary of the missing game play.
While at the Yawning Portal, the trio receive a note from Volo suggesting Adrok, Bowdin and Chip meet him at the Skewered Dragon in the evening to collect their reward for their heroic rescue.
Here is a summary of the missing game play.
While at the Yawning Portal, the trio receive a note from Volo suggesting Adrok, Bowdin and Chip meet him at the Skewered Dragon in the evening to collect their reward for their heroic rescue.
In what is likely a coincident, one of Erik’s gambling haunts is the Skewered Dragon.
So with the trio head out to the Skewered Dragon located in the Dock Ward of WaterDeep with the hopes of finding information to aid their search for Erik and collecting Volo’s reward.
As the players arrive a Fillet street where the Skewered Dragon is located, their attention is taken by a large stuffed creature in the window of one of the shops. The large round body with a single giant eye and a dozen stalks with eyes is something none of them has seen before.
As the players arrive a Fillet street where the Skewered Dragon is located, their attention is taken by a large stuffed creature in the window of one of the shops. The large round body with a single giant eye and a dozen stalks with eyes is something none of them has seen before.
While trying to figure out what manner of creature they are looking at, a street fight erupts between a female half-orc and four human males. The apparent leader sports a bold head with a large single eye tattooed to his forehead.
Unable to stand aside, the trio leap into action to defend the half-orc from the unfair odds. Within moments after joining the fray the city guard arrive and quell the commotion.
On the verge of being arrested, a priest of Bahumet steps forward and tells the Captain of the guard, the good deed Adrok, Bowdin and Chip had done.
The trio are let go with a warning about fighting in the city and a caution to be wary of the gang war erupting through the city.
Bowdin takes a moment to speak with the priest, Father Dumas, who interceded on their behalf. He learns Father Dumas has a small church in the North Ward near the city cemetery.
Chip decides he wants to visit the shop with the stuff giant eye. The sign over the door read Old Xobolde Shop. Stepping into the shop, Chip realizes the shop sells all manner of trinkets, but it is convinced to buy a small orb, Xobolde calls the orb of companionship. A favorite of sailors who want a pet.
As Chip leaves the shop, he looks through the shop window and notices the sign for the Skewered Dragon. Chip also learns Adrok left a magical message for him saying Adrok was going to the Skewered Dragon.
The trio all meet up in the Skewered Dragon and find Volo in the midst of a card game. Unfortunately, Volo’s luck is not with him and few short rounds of betting end with Volo losing most of his winnings to a dragonborn marine.
With only a few coins left and not enough to cover the 300 gp reward offered to the trio, Volo instead offers them the deed to a inn and tavern in the north ward.
The trio accepts Volo’s reward and finds limited information regarding Erik and his visit to the Skewered Dragon. It is discovered that the Skewered Dragon was the last place anyone saw him. Apparently, one of the other players was a pretty sore loser and nearly had to be escorted out. Some of the regulars recall Erik was with two others, his brother and a friend. The three left shortly after the card game concluded. While the other two returned to drink, Erik had left for the night by himself.
With the day drawing to a close the trio find a private investigator near the Yawning Portal to find and deliver a message to Harbo’s daughter regarding the family’s demise.
And this is where we join our adventurers.